Playing Edited video from USDAA 07

After watching one of the runs on the USDAA website I thought I give my hand a try at editing a dog agility run. I never really gave it any thought before. As I didn't think there was any need for it. 

As it turned out I'm very pleased with the result and it didn't take very long to do. Now when I watch an unedited run I'm actually kinda of bored with it. The edited version keeps my attention, and I want to see more. The only part I wasn't sure about was the slow motion. 

So I plan on incorporating this into future video projects. 

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soloagility's picture

I appreciate both videos,

I appreciate both videos, but I prefer the non-edited version. When I watch agility videos, I want to see both the dog and the handler for the whole run, to watch the handling and the flow of the run. I find that the camera angle changes and the zooming in disrupts that. BTW, I love your agility videos. :)

confused maybe?

I agree the video of Rage that USDAA put together is pretty worthless. The handlers is not in the picture 80% of the time and the camera angle changes are very disorienting.

In my edited video version there are no camera angle changes and the handlers is in the picture the entire video. Even when zoomed in.

 

soloagility's picture

Yep

I was thinking of the USDAA video when I posted my last comment. Your video is much better, the flow of the course is maintained, and I actually do enjoy the close ups. However, I still like the original version, as I like to see the more of the course so I can see where the handler has to go next. Overall, I like how you posted your video, with both the edited and the unedited versions together. That way we get the best of both worlds. Again, thanks for the awesome videos!
soloagility's picture

Oh yeah...

I thought the slow motion was very cool. It's neat to see the dog's jumping style up close. It would be interesting to see contacts performed in slow motion as well.

to think about

one thing I was doing as an experiment with vids from your library, was using a "video decompiler" that could extract all the frames as stills. I can specify extracting frames at fixed intervals, like 1 second or shorter.

It got me thinking about how many stills are needed to capture what's important about a 40 second run.

Although we like to think there is continuous dynamic interaction/behavior that is important, we do talk about handling moves, almost as a stream of static events.

It'd be interesting to extract a run into a series of stills that show either fixed intervals (that's nice for immediately seeing how long a dogwalk/weave etc takes)or at the beginning and end of key handling moves. I think it's less important to catch the dog at the key points.

Maybe if the still had the time also in the corner. After seeing the video, if you could see these stills sequentially, with maybe 2-3 seconds per, it might be interesting.

I think stills can potentially be better than slow motion.

Mostly I'm wondering: how to capture the 10-20 key handler behaviors during a run, and the time they occurred.

I guess it's harder if it's verbal, but fewer handlers are relying just on verbal, so maybe it can be all visual.

 

Just musing out loud.

capture key frames

The eaisest way would be too play the video back frame by frame in QuickTime. (you do this by hitting 'space bar' and then use the 'arrow keys' to either go forward or backward frame by frame)

I frequently playback videos in this mode by just holding the right arrow key down and it plays in a very nice fashion.

Then use either 'copy' ctrl-c or the menu option to copy the frame to the clipboard, and then save it in a graphics program. (This won't work within the browser, must be using QuickTime standalone)

Or probably eaiser a program like Gadwin Screen Capture, which can be setup to capture the current window (in this case the QuickTime window), and automatically save it to a file with automatic filenaming.

agility4me444's picture

Personally..... I like

Personally..... I like videos with music. It really can show the mood of the run...like certain music in a movie can do.

 

-Merritt and the RocketDogz-